AI Insights · Timothy · October 2025
Top Slime Games Performance on iOS in Europe Q3 2025
Explore the performance trends of the top slime games on iOS in Europe during Q3 2025, featuring insights from Sensor Tower.
In the third quarter of 2025, the leading slime game apps on the iOS platform in Europe demonstrated varied performance trends. According to Sensor Tower data, these apps showed distinct patterns in weekly downloads, revenue, and active user metrics.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a gradual decline in weekly revenue, starting at approximately $11.8K and dropping to around $9.4K by the end of September. Downloads peaked at 7.7K in early August before decreasing to 2.4K. Active users decreased from 131K to about 120K over the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a consistent upward trend in revenue, peaking at $2.6K in early September. Downloads saw a notable increase, reaching 2.9K mid-August, while active users fluctuated slightly, ending the quarter at 10.5K.
I, Slime from Games Hub Hong Kong Limited showed a significant spike in revenue towards the end of the quarter, climbing to $8.3K. Downloads were minimal, with a noticeable jump to 4K in late September.
Joy Slime: Stress Relief & ASMR maintained steady revenue, approximately $0.5K weekly, with minimal downloads throughout the quarter.
Slime Pet: ASMR Virtual Friend recorded consistent but low revenue, starting at $0.6K and tapering to $0.3K by the end of September, with negligible download activity.
For more detailed insights, visit Sensor Tower's comprehensive analytics platform.